If there is a verifiable tie, declare the tied teams winners of the Round. When all the dice of one team are ones, they yell, "Onezies!" All rolling stops. Non-ones are picked up by anyone on the team and rolled again. When a one is rolled it is set off to the side. Every team is going for 'Ones' in this Round. First Round: When you say, "GO!" all teams begin rolling their dice.(The dice do not need to be all the same color, but it does help when dice roll astray.) Divide your group up into smaller teams of four or five players.Here's my take - just Onezies to Fivezies: In Teambuilding from the Toy Aisle, the trio calls this one, "Onezies, Twozies, Thumbsies, Singsies." I'm simplifying it a bit. The game is full of surprise wins - the underdog is never out of the race! (If elementary ages are ready for 'friendly' competition, go for it.) It can take a while to get to the winning team. Numbers: I plan to play this one with 12 to 50 participants (3 to 10 teams), middle school age and older. (If this one is no longer there/free, I'm sure there is another one out there on the web.) HERE'S a free die template so you can make your own using card stock. However, you'll find, after a quick search, the large foam dice are an investment. I loved the large foam dice used during the workshop. NOTE: For this game you'll need some dice - 10 dice for every group of 4 to 5 people.
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